Virtual world and real world

Embedded in the digital era, we are under huge influences of the virtual world: social media connect the public and change the way we think, new technological firms appear and try to get consumers’ attention, traditional media also start to develop their online platforms to increase its media power. But it is still difficult for traditional corporations to find a right strategy on social media. The honeycomb framework presented in article“Understanding the functional building blocks of social media” is useful for the transmission from off-line to online models for traditional companies. Along with convenience and colorful online life, problems like assault and online violence also appear in the online community. However, the obligation of virtual world problems is always a controversial issue. Platforms or producers always deny their obligation to solve problems due to its likely negative influence to its profit. Second Life is a special case since some of universities ...